The End of Fun by Sean McGinty
Seventeen-year-old Aaron is hooked on FUN, a new augmented reality experience that is as addictive as it is FUN. But when he sets off on a treasure hunt, left by his late grandfather, Aaron must navigate the real world and discover what it means to connect--after the game is over.
Every Exquisite Thing by Matthew Quick
Nanette O'Hare, a star student and athlete, is given a mysterious out-of-print cult classic novel by her beloved teacher that sparks the rebel within her, but as she befriends the reclusive author and attempts to insert her true self into the world with wild abandon, Nanette learns the hard way that sometimes rebellion comes at a high price.
Fairy Tail vol 31 by Hiro Mashima
Manga (Japanese Graphic Novel)
Seven years have passed, and without its most powerful wizards Fairy Tail has become the laughingstock of the magical world! Even after returning, Natsu, Erza, Makarov and the others quickly realize that restoring Fairy Tail's good name will be tougher than they imagined. New and far more powerful guilds have arisen, and the upcoming Grand Magic Games might be Fairy Tail's only chance at redemption. But how do you make up for seven years away in just a few days?
Future Shock by Elizabeth Briggs
Elena Martinez has hidden her eidetic memory all her life--or so she thinks. When powerful tech giant Aether Corporation selects her for a top-secret project, she can't say no. All she has to do is participate in a trip to the future to bring back data, and she'll be set for life. Elena joins a team of four other teens with special skills, including Adam, a science prodigy with his own reason for being there. But when the time travelers arrive thirty years in the future, something goes wrong and they break the only rule they were given: do not look into their own fates. Now they have twenty-four hours to get back to the present and find a way to stop a seemingly inevitable future from unfolding. With time running out and deadly secrets uncovered, Elena must use her eidetic memory, street smarts, and a growing trust in Adam to save her new friends and herself.
Genius: The Game by Leopoldo Gout
Three underprivileged young prodigies from across the world with incredible skills in technology and engineering team up to become the heroes the world never knew they could be.