Showing posts with label Matthew Quick. Show all posts
Showing posts with label Matthew Quick. Show all posts

Monday, June 13, 2016

New Books for June - Part 4

The End of Fun by Sean McGinty
Science Fiction 
Seventeen-year-old Aaron is hooked on FUN, a new augmented reality experience that is as addictive as it is FUN. But when he sets off on a treasure hunt, left by his late grandfather, Aaron must navigate the real world and discover what it means to connect--after the game is over.

Every Exquisite Thing by Matthew Quick
Contemporary Fiction 
Nanette O'Hare, a star student and athlete, is given a mysterious out-of-print cult classic novel by her beloved teacher that sparks the rebel within her, but as she befriends the reclusive author and attempts to insert her true self into the world with wild abandon, Nanette learns the hard way that sometimes rebellion comes at a high price.

Fairy Tail vol 31 by Hiro Mashima
Manga (Japanese Graphic Novel) 
Seven years have passed, and without its most powerful wizards Fairy Tail has become the laughingstock of the magical world! Even after returning, Natsu, Erza, Makarov and the others quickly realize that restoring Fairy Tail's good name will be tougher than they imagined. New and far more powerful guilds have arisen, and the upcoming Grand Magic Games might be Fairy Tail's only chance at redemption. But how do you make up for seven years away in just a few days?

Future Shock by Elizabeth Briggs
Science Fiction 
Elena Martinez has hidden her eidetic memory all her life--or so she thinks. When powerful tech giant Aether Corporation selects her for a top-secret project, she can't say no. All she has to do is participate in a trip to the future to bring back data, and she'll be set for life. Elena joins a team of four other teens with special skills, including Adam, a science prodigy with his own reason for being there. But when the time travelers arrive thirty years in the future, something goes wrong and they break the only rule they were given: do not look into their own fates. Now they have twenty-four hours to get back to the present and find a way to stop a seemingly inevitable future from unfolding. With time running out and deadly secrets uncovered, Elena must use her eidetic memory, street smarts, and a growing trust in Adam to save her new friends and herself.

Genius: The Game by Leopoldo Gout
Action/Adventure 
Three underprivileged young prodigies from across the world with incredible skills in technology and engineering team up to become the heroes the world never knew they could be.




Saturday, May 31, 2014

First Books of Summer ~ June New Books part 2

Forgive Me, Leonard Peacock by Matthew Quick
A day in the life of a suicidal teen boy saying good-bye to the four people who matter most to him.

The Murder Notebooks: Dead Time by Anne Cassidy
 Five years after seventeen-year-old Rose's mother and Joshua's father disappeared, when the step-siblings reconnect in London, Rose witnesses two murders which she fears are linked to coded notebooks Joshua has found and his investigation of the disappearance.

Noggin by John Corey Whaley
After dying at age sixteen, Travis Coates' head was removed and frozen for five years before being attached to another body, and now the old Travis and the new must find a way to coexist while figuring out changes in his relationships.

 The Lost Sun by Tessa Gratton
In an alternate U.S.A. (the United States of Asgard), Soren Bearskin, the son of an infamous beserker, and Astrid Glyn, daughter of a renowned seer, embark on a road trip to find Baldur, the missing god whose absence has caused panic throughout the country.

Guy in Real Life by Steve Brezenoff
Lesh and Svetlana, two teens from St. Paul, Minnesota, are adrift in a sea of social coterie, desperate for something to change. When they crash into one another in a drunken bicycle accident at two am, they don't yet know how close they are to finding it. For now, Svetlana is simply looking for a fifth member to legitimize the Central High School Gaming Club, and Lesh is looking to escape his being grounded for said drunkenness by entering, reluctantly, the world of online role playing games. Lesh's gaming life takes an interesting turn as, unable to figure out how to speak to Svetlana, he "becomes" her in-game. When real life and in-game life inevitably become entwined, Lesh and Svetlana both start to realize that the lines they draw to keep their lives in order are not so easy to maintain. Especially when you no longer understand why you drew them in the first place.